![]() ![]() Gamma for the texture channels is set automatically. Once the material is created you can apply the material into your scene or material editor. All settings, including textures and bitmap types can be changed live after creation. You can manually select or de-select textures from any material slot and once you are happy you can select a bitmap and material type, along with a host of other settings. So textures that have 'color' or 'albedo' in there name will go into the diffuse slot, 'refl' or 'spec' named textures go into the reflection slot, etc. ![]() When you load in a set of textures, the maxscript will put textures into a material slot based on certain name conventions that are present in the filename. Include uvw and displacement modifiers on material assignmentĪdd materials and maps to Slate or Compact material editors Show material preview and texture channels in viewport Instant rebuilding of textures, maps and parameters Settings for blur, map channel, mapping size, rotation and random rotation Per channel, gamma correction, color adjustment and ACES color spaceĬolor/ao, normal/bump and specular/metallic compositing mapsĮxtensive list maxScript commands to automate the creation process Settings for color, reflection, glossiness, IOR, ID and 2-Sided materials Real-world, tri-planar, random and spherical mapping Vray(v3-6), Corona(v5-9), Redshift, Arnold, FStorm, Octane, PBR, Physical and Standard materials and maps.Īutomatic texture recognition and parameter linking for all channels It works both with PBR, Specular and Metalic workflows, but it can be used for any type of texture that needs to be loaded as part of a material. The Material Texture Loader is a 3ds Max script, designed to quickly load in textures, create a material and apply that to your scene. Material Texture Loader v1.810 Plugin for 3ds Max ![]()
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